
Sport Ladder
Polyform Sport Ladder is a mini-contest where consistency is key! Unlike freestyles, in Sport Ladder each contestant must complete a series of compulsory tricks of increasing difficulty. The contestant who completes the most tricks most consistently wins. See below for trick list and rules.
This is a non-championship event and does not require registration. Anyone can enter for free by simply coming to the stage when the event begins. See schedule.
Trick list
- Double or nothing
- Ninja Vanish
- 1.0 hook
- Brent Stole
- Green Triangle suicide (any entry into GT)
- 1.5 hook
- One hand bind (throw and bind - any variation without using NTH)
- Arm grind (from finger to elbow, aka "walk the parrot")
- DNA bind (yoyo horizontal with DNA pointing up)
- 2.0 hook
- One hand regeneration and bind (throw, bind, regenerate, bind - any variation without using NTH)
- 2.5 hook
- 3.0 hook
(NTH = Non throw hand)
Format
- For each trick, each contestant has three attempts:
- Landing on the first attempt is worth 5 points
- Landing on the second attempt is worth 2 points
- Landing on the third attempt is worth 1 point
- Missing all three attempts results in a zero
- After a contestant scores a zero, the contestant continues with only one attempt for each trick for the rest of the ladder. If the contestant misses any attempts, that contestant is out (but not necessarily lost, depending on final score).
- Ladder continues until either all contestants are out, or all remaining contestants have completed the ladder. The contestant with the highest score wins.
- Tie breaker: Hook ladder sudden death. All remaining contestants take turns to attempt hooks starting from 1.0, 1.5, 2.0, 2.5, 3.0, and so on.
Rules
- Showmanship does not count. If variations are allowed, the trick may consist of nothing more than the required element(s).
- Keep in mind the number of ATTEMPTS is not the number of THROWS. A contestant may, intentionally or otherwise, attempt more than once with one throw.
- Contestants can use whichever yoyo is optimal for each trick. Contestants are allowed to switch, adjust, or maintain yoyos between attempts.
- After successfully completing the required trick element, misses are tolerated. Missed binds at the end are tolerated unless the bind is a required element.